Internet of Strings

Lesson Plan: Hands-on IoT Internet of Strings

Summary

This module will introduce students to networking and routing concepts through an interactive game.

Grade

Can be modified as needed to accommodate grade level

Cybersecurity First Principles in this Lesson

Learning Objectives

  1. Students understand the role of routers, TCPs, & packets within networks.
  2. Students will be able to visualize the activity of networks.

Materials

Preparation (for a class of 30)

* If running the MS/HS version, the routing tables are only compatible with the given floor network map, so you will have to create your own routing tables if you modify the map.

Learning Facilitation

Warm-up Activity

Watch this video and host a discussion on routing tables and how packets travel over a network.

Focused Activity

Students will role play as components of digital networks. The objective of the game is to successfully deliver a team’s packets from an originating computer to its destination computer.

If time permits:

Closure

Provide a 5 minute warning when the activity will end. Once complete, have all the students help put away the supplies.

Reflection

Once the activity is over, host a discussion on how this activity translates to networking routing.

Optional Alterations

Reference Materials

Floor Network Map

IoS Map

Node Routing Tables

node1 node2 node3 node4 node5 node6 node7 node8 node9 node10 node11 node12

Lead Author

Sara Braga

Acknowledgements

Special thanks to Dakota State University for the introduction to Internet of Strings.

License

Nebraska GenCyber Creative Commons License
is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Overall content: Copyright (C) 2017-2018-2018 Dr. Matthew L. Hale, Dr. Robin Gandhi, and Doug Rausch.